Vaga: Vaga de Artista em Sao Paulo/SP - home office

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Descrição Geral

Empresa localizada na cidade de São Paulo/SP do ramo Arte e Cultura, contrata Artista.

Atribuições

1518 is a branding of ptw, a globally recognized gaming services company specializing in the creation of exceptional aa/aaa games for gaming developers worldwide. Driven by a passion for innovation and dedication to delivering top-Tier gaming experiences, we are at the forefront of the gaming industry. As an entry-Level vfx artist at ptw, you will have the exciting opportunity to showcase your creativity and contribute to the dynamic visual effects that will enrich our games. Position: entry-Level vfx artist job overview: as an entry-Level vfx artist at ptw gaming services, you will play an essential role in creating real-Time visual effects, including particle systems, shaders, and animations, that enhance the visual appeal and immersive experience of our aa/aaa games. Collaborating closely with the art and design teams, you will translate vfx requirements into compelling in-Game effects. This position offers an exciting on-Site opportunity to leverage your skills and passion for vfx, working alongside experienced professionals in a collaborative environment. Key responsibilities: develop and implement real-Time visual effects, such as particle systems, shaders, and animations, in accordance with the games artistic and design vision. Collaborate with the art and design teams to understand vfx requirements, ensuring that visual effects seamlessly integrate with the overall gameplay and narrative. Utilize industry-Standard vfx tools, such as unreal engine cascade and unity vfx graph, to create stunning and dynamic in-Game effects. Integrate final delivery assets into game engines like unity and/or unreal, ensuring a smooth and cohesive visual experience for players. Demonstrate a basic understanding of scripting or node-Based systems for vfx implementation, facilitating efficient workflows and effect optimizations. Requirements qualifications knowledge of unity and unreal particle system. Experience with the cascade interface in unreal. Examples of flipbooks vfx in y

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Efetivo - Home Office.

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